
Feeding Frenzy Support Feeding Frenzy Support Support, Minion, DurationĬost & Reservation Multiplier: 120% Requires Level 31 Supports skills which create Minions.If a minion is made both Aggressive and Defensive, it will cancel each other out (this can be useful if one wants the gain the Taunt chance from Meat Shield Support and use Feeding Frenzy Support to still have the minions aggro from a normal range). Defensive minions will focus on staying close the the player and only attack enemies near the player. Aggressive minions will focus on attacking any enemies within aggro range and will not move with the player. Minions can have their default behavior changed by making them Aggressive or Defensive. The aggro range of Skeletons seems to be much larger than that of Raging Spirits. Summoned Skeletons and Raging Spirits ignore the player's actions entirely and just aggressively attack enemies within their aggro range, and Raging Spirits also first attempt to attack targets which are not already being targeted by other Raging Spirits. This is useful because minions tend to be passive otherwise and only attack targets nearby, or even move with the player instead of attacking foes.

Attacking an enemy with a skill will force minions to prioritize that target. Totems, traps and mines are not counted as minions, they are remote skills.Īlthough minions can't be commanded directly, they can be directed by user actions to attack targets.

Minion damage is affected by Minion Damage passive skills, some unique items, support gems linked to the minion skill gem, auras and Necromantic Aegis. Minions have their own damage and their actions are treated completely separate from the summoner's. Minions are allied monsters summoned by the player.
